

And I haven’t played World of Warcraft enough to know whether the winter snowball fights and presents and whatnot have some sort of unique place in Azeroth other than “just because”. I don’t recall much about Rift’s fiction at any rate. I don’t recall if there was some sort of Rift fiction about these Christmas trees and presents. It was cute if you’re into the whole “let’s drizzle holiday themes over everything” approach. Last year, Rift stuck Christmas decorations all over the place, including presents and Christmas trees out in the open world. (Screenshot from this post at Guild Wars 2 Junkies.) It was so much simpler to lay things end to end before digital distribution. Three million! If you were to lay those copies out end to end, you would be at a complete and utter loss when it came to the copies that were downloaded. Johnson’s post also notes Guild Wars 2 has sold three million copies. That’s hard to do when you can’t see the target.

The problem is particularly pronounced when it’s most important to see everyone, namely during crowded battles when you should be carefully picking out targets. But in practice, this often means characters right in front of you are invisible, doing things most games don’t let invisible characters do. cull) so that you can maintain an acceptable framerate. The idea is that when you have a whole mess of characters on screen, the game makes a judgment call about which characters to not show you (i.e. If all goes well, our hope is 2013 is the year culling ceases to exist, or is as minimal as possible in the WvW experience.Ĭulling is Guild Wars’ technical trick to make it such an attractive world. The results have been promising, and we have a number of additional culling features in development.

We recently ran small tests on Live to help us move towards eliminating as much culling from as possible. From an epic-length state of the Guild Wars 2 address from game director Colin Johnson, commenting on plans for the upcoming months:
